
There's a lot to be said about Peter Molyneux's latest baby, Fable 2. I'll start with the good things.
The meat of the Fable 2 is combat, plain and simple. Fortunately, combat in Fable 2 is actually quite fun. It almost feels like a Devil May Cry-lite, with surprisingly tight controls and highly enjoyable thwacks and bangs. To get the most out of the experience, you'll want to play a balanced character, which is good, because the game basically forces you down this path anyway. Headshotting Hollow Men with a flintlock pistol is a glorious thing, and combat is really the saving grace of the entire experience.
For all the speculation and pre-release hatred that the Dog was given, your Dog is fucking cool. It's great to put on an eyepatch and see your little pup grow a black patch of fur over their eye. It's even cooler when your pup limps around after taking some hits in battle and you feel a twang of pain in your heart, cursing the shitty "expression wheel" control scheme as you try and dig out your magical "heals all dog wounds forever" potion. You really and truly grow to love the dog in Fable 2, Molyneux wasn't blowing smoke on this at all. While I would've liked to see the dog morph a bit more, like your character, and maybe even adapt it's breed to match your ethos, it's a bit like asking for gold-flaked sprinkles on your already delicious sundae.

Being a Lionhead game, Fable 2 has it's share of bugs ranging from the eyebrow-raising to the controller-tossing. Reports of broken quests, broken saves, and all manner of progress-blocking interface weirdness flood the internet, and although I didn't personally experience anything game breaking, I did cock my head a bit every time my wife would look at me with her big, whore eyes and say "Oh, I love you so much" and follow it up with an immediate declaration of "You murderer! I'll never forgive you!"
Though it will definitely have it's supporters, I found the story of Fable 2 to be abominable. It's a generic revenge tale with some highly predictable elements and some less-than-stellar delivery and pacing. The truly odd thing about the story is that Fable 2 will definitely make you feel emotion in ways that other games with far better story and delivery can't. It's almost like reading a children's book that you've read a dozen times already. You know where it's been and where it's going, but there are still some great moments buried in there. Unfortunately, there are also still plenty of moments that fall flat on their faces. Some, like the ending(s), are too significant to be forgiven.

There isn't a whole lot to say from a metal standpoint about Fable, unfortunately. I played through the first time as evil as I possibly could, sacrificing peasants and even a few spouses to the Temple of Darkness, or whatever it is. The unfortunate thing is that the "evil" elements, at least for the player, are played off as laughably silly. "Friday is poker night" you hear on your first visit inside the Temple. You gain entrance by eating crispy chicks, fried chicken nuggets. You sacrifice your victims with a giant spinning wheel that determines their method of death. You get the idea. Lionhead never really seems to nail "evil" in this game except for the portrayal of some of the villains. Note: some. Despite playing through the entire game as a murdering, thieving shitbag, I never really felt like a villain. I would love to see future installments get downright satanic, but I doubt it will ever happen.

Verdict: Win (7/10)
http://www.lionhead.com/fable2/Default.aspx
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