Sunday, February 1, 2009

Ninja Gaiden II (2008)

Ninja Gaiden games are not for those with weak constitutions - they weren't 20 years ago, and they most certainly aren't now. Much like Metroid, this series made the jump from 2D successfully in the previous console generation, instantly entrenching its place amongst the most hardcore of action games. Four years, two expansions, a remake, and a port later, Team Ninja finally released a true sequel.

Like its predecessor, Ninja Gaiden II is a punishing game. However, although the difficulty is quite high, almost frustratingly so for newcomers, it is achieved in a totally legitimate fashion, unlike the great majority of games today. Every enemy in the game down to the most common foot soldier is totally capable of handing your ass to you; not through artificial mechanisms like rubber-banding or skewed damage/health levels, but by actually being competently programmed. Your foes will capitalize on blind spots, gang up on you, attack from afar, grab when you block - they will do anything in their power to take you down. Did you forget about that ninja who's crawling around on what remains of their limbs? Well, he'll latch on if he gets close, exploding shuriken in his mouth, a suicidal kamikaze bent on taking down that extra bit of your health. Prepare to be overwhelmed, humiliated, and brutally defeated at every step of the way. But just like before, it's totally worth it. There is a way out of every situation, and if you put the effort into understanding this, the game will be yours to control. The hardest teachers are always the ones that impart the best knowledge, and nothing shows this better than how easy killing earlier enemies becomes as you progress. The fighting controls in Ninja Gaiden II are a slightly finessed and tweaked, yet familiar style for anyone who played the first game. Combos have become more powerful and useful, which means that the player is no longer dependent on Flying Swallow spamming in tough situations. The extra weapons have likewise become more viable, with only slight differences in usefulness, allowing players to successfully fight with whichever ones they prefer. Fighting is smooth and satisfying, now with 500% more gore through the addition of severable limbs and quick executions. You just can't beat watching Ryu cut off the last leg off a ninja with the Dragon Sword, then decapitate him viciously as he stands, propped upright on rigid stumps. It feels fantastic, and looks just as good. Another new aspect is a more lenient health system, featuring light damage that is regenerated when enemies aren't present, accumulated serious damage that needs to be healed with specific items, and save points that completely fill you up the first time you save at them. Gone are the days of redoing sections over and over to make it through with the least damage in order to conserve healing items, replaced with a much more friendly system that helps keep the game moving.

Visuals, presentation, and the settings have all been improved, too. Of course, Ninja Gaiden II is shiny and modern, well removed from the early oXbox days, but the art direction is far more interesting. Whether I was running through the early skyscraper-laden neoTokyo rooftops or fighting in a werewolf gladiator battle, there were so many memorable moments in the game that really stuck out and stayed with me. I don't want to give many details, because it's best that you experience them first-hand, but I was far more entertained with the world presented here than I've been in a long time. Combine that with some of the most legitimately badass cut-scenes and fights (even normal ones) around, and you'll start to see what a gem Ninja Gaiden II is. The story is completely inconsequential, but it's a fun little take on divine creation and common folklore (Elizebeth Bathory and a rather Rasputin-esque character figure prominently), and I certainly appreciated that they at least made a unique tale that matched the outlandish nature of the game. The female companion for Ryu is rather laughable, however. She quickly goes from ginormous-titted, gun-wielding CIA operative to damsel in distress status relegated to saying, "Oh, Ryu." Actually, I have a sort of admiration for Itagaki's so over-the-top approach on her that it becomes nigh-on parody of female characters in games. I highly doubt he meant it that way, but I still applaud his frankly blatant fanservice.

Of course, all is not honey and cinnamon here. The biggest offender lies in the horrendous camera that is inexplicably unchanged from the first game. Although it's mostly noticeable in the earlier parts of the game and on certain boss fights, there's really no way around it - the camera sucks in just about every way a camera can in the 3D, action-oriented setting. However, the more you play, the less you'll notice it as you stop expecting the game to play nice and start anticipating the attacks from around blind corners. It's really not a huge deal once you get into things, but it's really jarring at first. In addition to that, the bosses can be rather hit-or-miss. While the common enemies are always a joy to fight (even the annoying ones like the blade-wielding zombie dogs or explosive shuriken-spamming spider ninjas), the bosses vary from extremely easy to beat, seemingly insurmountable until you understand them, or merely trite and annoying. This is most obvious at the end of the game, when you fight a projectile-heavy wanker full of unavoidable attacks right before going on to the mandatory bow shenanigans of the final boss. I really didn't mind any of the parts too much until I got to that, but it's a bit of a drag to end the game so poorly.

In the end, you should know if this sort of game is worth your time. If you're really itching to throw yourself into it and aren't afraid of coming out sore and bruised, then I really can't recommend this enough. If you're not huge into highly challenging games or the action-oriented hack and slash gameplay, you should definitely rent or demo this beforehand. I got fairly far into the first Ninja Gaiden before losing interest, but this one kept me riveted the entire time. Ninja Gaiden II isn't perfect by any means, but it's still a masterpiece. Now that Itagaki is free of Tecmo, I expect him to produce something flawless, but that is to be seen with the future, and for now we can fill the time with more demonic blunt force castrations.

Verdict: Win [4/5]

http://www.xbox.com/en-US/games/splash/n/ninjagaiden2/default.htm

6 comments:

Rhan said...

Ninja Gaiden was ridiculously difficult to me, and required a disproportionate investment of time to get any joy out of it. Seems that the sequel isn't much better in that regard. I'll pass.

is this your life? said...

Yeah, if you didn't get into the first one, don't waste your time here.

autothrall said...

I have been underwhelmed by every Ninja Gaiden game since the NES days.

Is this any better than the first in the new Ninja Gaiden? I was all excited to play it, picked it up and then after about 2 hours got bored out of my mind. And it had nothing to do with the difficulty :(

is this your life? said...

It would depend on what bored you about the first. I think it's much more interesting - the levels have more character (for example, although the rocket launching soldier were annoying, destroying mechs in Moscow felt really cool) and the addition of limb-cutting and executions make fighting more flashy and visceral. It's not hugely different, though.

Anonymous said...

I take issue only with the implication that this game isn't cheap in it's difficulty. I consider any game that has projectile-based enemies that cannot be seen by the camera but still cause damage to you to be "cheap".

For people who aren't used to the first game, the camera does present most of the difficulty, I think. At least once you get past the most basic parts of the learning curve.

is this your life? said...

I regard the issue of the camera as one of almost realistic limitations - you can't see all around you, you can't rely on the camera to change that fact, so you have to keep moving, stay on your toes, and be ready, hell, expect those things to be there. They won't be bothering you if you're constantly dodging, comboing, jumping, doing ultimate/obliteration techniques, etc. A couple of the projectile types are a bit much - the russian rocket launchers and the spider ninja exploding shurikens - but they bring their own approaches and aren't insurmountable.