
I have never been much of a console shooter player. I was a semi-competitive Quake player back in the day, and played in Cal leagues for Counterstrike in my post-high school years. Firmly entrenched in my PC roots, I saw no reason to move to inferior control schemes, bad multiplayer matchmaking, and an insurmountable lack of mods for the likes of Halo. Call of Duty: World at War is the first real console FPS that I've enjoyed in a very, very long time.
The singleplayer campaign isn't fantastic, but it does have it's moments. Slinging lead in the Pacific theater as Private Miller, you'll be treated to Japanese Banzai attacks, hopelessly doomed beach assaults, and the iconic voice of Kiefer Sutherland as Corporal Roebuck guiding you through it all. The Soviet missions have you taking on the role of Private Dimitri Petrenko, whose superpower is apparently immortality coupled with an amazing ability to never get promoted despite accomplishing feats of warfare that would make the great generals of history weep. The Soviet missions tend to be a bit more urban-oriented, and I challenge you to recognize Gary Oldman as the voice of your snipin' Sergeant Reznov.

World at War is an extremely unforgiving singleplayer experience on it's harder difficulty settings. Priding myself on my background with shooters, I decided to at least jump in at the Harder (though not quite Veteran) level. Though easy enough at first, some levels had me throwing the controller around the room and pulling out what little is left of my hair in frustration. I wasn't dying because I was playing badly, I was dying because there simply was no chance to live amongst the torrential hail of grenades the enemy kept throwing my way. If I knew now what I knew then, I would simply skip the singleplayer campaign and go right to the excellent multiplayer offering, but I was lured in by the fact that almost all of the achievements are for singleplayer. Yes, you read that right. Call of Duty: World at War has very few multiplayer achievements of any kind. There are a few co-op ones and a couple of multiplayer ones scattered about, but the bulk of the achievements are for the singleplayer campaign, and a rather large portion of THOSE are for playing on Veteran difficulty. Not my cup of tea, thanks, but it does speak to how highly Treyarch thinks of their own singleplayer experience, I suppose.

There are some nicks on the surface, though. At the start, you're going to feel dramatically underpowered compared to everyone else. They all have better weapons than you, better perks than you, and they're going to be running circles around you on the maps that you don't know yet. It can be a little intimidating, but a few games in and you'll be hooked, trying to unlock the damned STG 44 that's killed you a dozen times in the past three minutes. The maps, while fantastic setpieces for a firefight, have some problems. Since they have multiple pathways which allow for deep flanking maneuvers, you're either going to be giddy as a schoolboy to sneak up on your enemy snipers unawares, or about to burst at the seams with rage because you just spawned right on top of three flanking enemy soldiers and didn't even have a chance to fire your weapon before they blew you away. Just when you think it can't get any worse, you'll respawn just close enough for their movement to catch you a second time, or for their grenade to land right at your feet as you come to life, eager for revenge. This happens a little too often for my tastes, and means that sometimes you're going to lose, and you're going to lose hard. The attack dogs that you or your opponent can call in after a seven-kill streak seem to be capable of Matrix-style bullet dodging, and your connection most definitely will affect how well you will play more than I like in any game that doesn't let me pick my own damned server.

Verdict: Win [8.5/10] (Seriously, fuck the STG)
3 comments:
achievement whooooore
I was going to get this for my father for Christmas, but I went with the cheaper Ghost Recon: Advanced Warfighter 2.
Might pick it up when the price comes down. It's on PS3 too, right?
Yeah, it's on PS3 as well. It was $35 on Amazon over the holiday, at least for 360 (don't remember about other platforms) so I wouldn't be too shocked if it comes down in price again. GRAW2 was the last console shooter I enjoyed, interestingly enough.
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