Like all roguelikes, Shiren the Wanderer's gameplay is based around randomly-generated dungeon levels filled with enemies and unknown items. Combat is turn-based, working on a grid system, and involves melee weapons, bows, magic staves, and items. The only stats are experience, gained from enemies; hunger, which will drain life if at zero and is combated by eating riceballs or herbs; strength; and health, of course. If you die in the course of an adventure, you lose all accumulated stats and all items that were being carried in your inventory. Shiren is firmly in the old roguelike school, and that's really the only thing that would keep anyone away from it. I know it sounds painful to have to start all over again, especially in the MMO age where we grind for hundreds of hours just accumulate new weapons, but if you haven't played a roguelike (and I hadn't before this), it's actually much more refreshing than it sounds. Essentially, this is an arcade rpg - you see how far you can get, learn a bit along the way, and do it all over again when you fail.
Now, you don't necessarily lose everything. You have three storehouses along the way that you can stash items in. These items will always be there when you die and restart. Thus, this drives a slow accumulation of fantastic items, from rare bracelets that protect your stats to weapons and armor that you've upgraded on each adventure. Right now I've got a mastersword+60 with extra damage to certain monsters, the ability to hit three different ways and dig through walls without breaking, and immunity against rusting in my shack. If I whipped it out, I'd be a walking massacre. Thing is, this game is hard. Fucking hard. Just like any arcade game, you only really get good after playing it repeatedly, over and over, to understand the enemies, the placements, the scenarios, the possibilities. But there's always a chance that things can get too far out of control. You just have to take it in stride when a Gazer confuses you, makes you eat or throw away all of your items, and gets you surrounded my monsters that maul you to death. This is what got me back into gaming after the past two years of growing more jaded and bored of what was being released. I mostly spend my time now making unplanned runs to see how far I can get, but I've been playing since the Spring and I still love it. If you loved the SNES, if you love your rpg's old-school, deep, and brutal, or if you just want something new, get this.
Verdict: Epic Win [5/5] (bow to the Kitchen God)
PA thread for the game
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