Showing posts with label horror games. Show all posts
Showing posts with label horror games. Show all posts

Monday, January 5, 2009

Dead Space (PC, 2008)

Dead Space is the story of an engineer named Isaac Clarke. Isaac is a man with hideously bad luck. The story goes, that Isaac has a girlfriend, who is stationed on USG Ishimura, a planet-cracker ship. In the game’s world, the way to satisfy humanity’s need for resources requires entire planets to be broken apart and processed for raw materials. Now, contact with Ishimura has been lost, and Isaac and his crew has been sent to fix the issues they might have with communications, or some other minor problems.

In the beginning of the game Isaac and the rest of the crew, Kendra and Hammond and some bloke whose name I don’t remember arrive on Ishimura in the most time-honored tradition of crashing in a ball of fire and bits of metal. From here, they decide to proceed into the ship, to contact the crew and find out what’s going on. If only everything was this easy. First, they cannot find anyone. Then, they noticed blood on the floor, signs of battle, and other less than encouraging signs. Next thing we know, the quarantine comes on and everything goes down the toilet. From here begins Isaac’s journey of running around a ship full of monsters with a penchant for being creepy buggers and slicing people up. Of course, being an engineer, Isaac responds by using mining tools to slice the monsters back up. The only problem is, that ammo is usually very short, and the necromorphs (that’s what the monsters are called) are quite durable and fast. Isaac is very slow and kind of squishy (although he has an awesome suit).

The game is basically quite close to survival horror on hard difficulty. Hard difficulty is the way to play this game, let me tell you that right now. Dead Space is at its best on Hard. Easy is just stupid, and Normal is not very challenging by the end. Hard is the most difficult, and scariest way to play this game.

As is the way with many games nowadays, Dead Space is ridiculously pretty in some aspects, and boasts many innovative decisions, such as using planes of damage instead of points of damage with weapons (well, they are cutters, used for slicing things up), as well as having a unique menu system seen from Isaac’s point of view. Many of the weapons are quite interesting, with flying saw-blades, machine-guns with 360-degree firing arc and many more quirks. There’s always the basic flamer, but it sucks.

The game is exceedingly atmospheric, and the makers have obviously put a lot of effort into art direction and sound design. The game is at its best when played alone, in a dark apartment, with the sound cranked up. The atmosphere in the game is simply great, and many of the creature designs are genuinely quite disturbing. You never feel quite safe, and this combined with general lack of ammo and the necromorph penchant for jumping out of vents, holes in the ground has the player sitting on the edge of their seat. When the critters attack, the game turns quite frantic when the player tries to desperately survive the onslaught.

Dead Space basically screams quality, from beginning to end, and it saddens me that I wasn’t quite able to get into it. I could see many of the scares coming, and this takes out of the enjoyment. I was never quite scared either, although the game does manage to keep the player tense, waiting for the next attack when it might not come, then surprising the player when they don’t expect it. From the reactions of other people who have played Dead Space though, it seems to hit the mark with the majority. I just never managed to quite “get it”. It’s definitely worth giving a shot if you like sci-fi and horror. The story is alright, though much of it exists outside the game in comics and an animated movie.

I played the PC-version of the game, and some of the issues I had may only exist in that. The problems were mainly with the controls. The controls felt somewhat clunky, and controlling Isaac felt at times more like driving a truck than guiding a man. However, this may be due to my set-up, and I don’t know how prevalent the issue is. Disabling vertical sync seems to work on most people, but had no effect for me.

Overall, Dead Space is a great entry to the survival horror-genre, if played in a certain way. It may not work for everyone, but for the vast majority, it seems to be just the thing if you want something to freak you out. If highly atmospheric horror games are your thing, get Dead Space. You won’t regret it.

Verdict: Win

http://deadspace.ea.com/